Solarlink

by stoneX

About the Game

You're a robot in an abandoned solar factory. After a long time, the ceiling in the place where you were stored collapsed. The light finally shone on you. You run on the sun's energy, but due to damage, your battery is quickly depleting in the shadows. So, you're on a quest to collect the sun orb, which provides an unlimited amount of solar energy. Don't let your battery run out!

Controls: WASD - movement LMB - interact with objects QERF - rotate the object you're holding Mouse Wheel - move the object you're holding closer or farther

Scores

Theme
avg
Enjoyment
avg
Aesthetics
avg
Innovation
avg
Bonus
avg
Overall
avg

Voter Comments

The idea is nice.
Have no idea.
It fits the theme.
Duality as in 2 actions, jump and down? Not sure.
i didnt quite get it
I didn't manage to spot the theme of duality.
Ei saanud aru
the duality of the controls switching is cool
seeing rats is hard
Its okay.
It was a small game, but it was quite, though, sometimes something happened (player raises higher, cannot jump). If You are real beginners, then quite a good job still.
Generally feels nice. The colliders are a bit bad though. I am losing a life when I feel like I should not. The camera angle is a bit bad.
Really frustrating, can't see obstacles in front of me, jumping over the mice was pretty much impossible, at one point my buttons switched.
A few more effect and quides would have helped
I understand that the game wasn't finished but the character got in the way of the rats so in order to see them I had to duck. Implement a controls panel.
Didnt help that the character was in front of the enemies
classic run
Camera view is annoying. But I understand that its this way to make the game harder.
gameplay is very repetitive
If making an auto-runner it is generally a good idea to not make the player model visually block the elements that you need to avoid. The rats were very difficult to see because of this reason.
I suggest to think about audio, it will give a lot to the game. The visual side is really cool
The game looks very good! The spider is especially well done. I felt a bit scared every time I saw one.
Really scratchy assets that don't really fit together.
Unfinished audio as you said. 3D assets looking nice, they move smoothly
I liked the art, although the spider could use a bit of a touch-up, it seemed very smooth for your theme.
Spider and rat models look great for a gamejam game but the surrounding would need more variety
sound effects unfinished
Running animation - is there even a running animation? I think it may be broke.
nice 3d models and animations
A typical endless runner. The key switching mechanic is interesting.
Auto runner where you can't even move side to side. Quite old.
The mechanic of switching the controls was neat although it wasn't anything new.
temple run...
Teple ran 2.
the gas control switching is neat
Bugs made me try again and again, so we can say it has adictive elements in it :D
+1 for the SPOOK!
I liked the idea of split-screen, I would like to see it work.
keep trying and keep improving
Ratatouille. - music recommendation - https://www.youtube.com/watch?v=NgsQ8mVkN8w